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Quantic Lab has been involved in over 350 PC, Nintendo DS and Wii projects released between 2006 and 2010.
Our lab is a modern facility equipped with the latest computer technology, game consoles and secured dedicated Internet access. The working environment has been carefully designed to assure independent development and testing for different projects, both aspects (functional and security) considered.
Although our main activities have been evolving around Testing Services, following market evolution, we expanded towards Visual Arts.
We currently provide:
VISUAL ARTS
- 2D/3D assets
- Illustration / Storyboarding
- 2D concepts from sketches to high detail pictures
- creation of package design and manual layout
- posters and banners
3D MODELS
CHARACTERS
Considered to be more of a legend than reality, the order of High-Priests is said to be a circle of creatures who are secretly in control of everything in the known Universe. They only act from the shadows and their intentions are unknown, but probably evil or at least selfish. Rumors say that they were initially humans, but they have evolved after making contact with alien Gods and their ancient technology and magic. Nobody knows their real power but people talk about them with fear and rarely mention their name in a loud voice. (FULL SIZE) |
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Tribal soul hunter. The last of his tribe, he wonders the land in search of souls, souls that he takes from those men who don’t deserve more than a purifying death. And nowadays, the land does not lack such men. His was a peaceful tribe one, called the Keepers of the Din - a very old tree, said to be as old as the world, that served as a resting place for souls before they rose up to heavens. Now the tribe is gone, all of its sons and daughters slaughtered by heartless men and the tree burned. So he, who was once a peaceful man, is now a hunter, a soul hunter, in his quest to bring back the Din to life. He stalks evil men, guns them down, tranquilizing them, and sucks out the life by playing the drum, which purifies the souls and stores them until they are released into the Din. It leaves nothing behind but desiccated corps, their faces blackened with grief, the sign of a life lived in obscurity. (FULL SIZE) |
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The character is a warrior monk who travels alone, in a medieval world on a distant
planet, preaching to peaceful communities and teaching martial arts mostly as a way of
spiritual enlightenment but also as a measure of self-defense against the groups of
outlaws that grow in number with each passing day.
(FULL SIZE) |
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The character is a warrior monk who travels alone, in a medieval world on a distant
planet, preaching to peaceful communities and teaching martial arts mostly as a way of
spiritual enlightenment but also as a measure of self-defense against the groups of
outlaws that grow in number with each passing day.
(FULL SIZE) |
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The character is a warrior monk who travels alone, in a medieval world on a distant
planet, preaching to peaceful communities and teaching martial arts mostly as a way of
spiritual enlightenment but also as a measure of self-defense against the groups of
outlaws that grow in number with each passing day.
(FULL SIZE) |
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The character is a warrior monk who travels alone, in a medieval world on a distant
planet, preaching to peaceful communities and teaching martial arts mostly as a way of
spiritual enlightenment but also as a measure of self-defense against the groups of
outlaws that grow in number with each passing day.
(FULL SIZE) |
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Concept sketch for a warrior in the the punk tribe/gang Razorfists, which are a combination of Voodoo priests and hooligans, renowned fot their violent behaviour. The Earth they leave in is a dark, polluted planet where anarchy has beocme dominant. (FULL SIZE) |
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Thumbnails for a witch character. We did not know what we were looking for except that
it was a female character with some sort of strange outfit, so a lot of ideas were
generated.
(FULL SIZE) |
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Witch final sketch. We went for a SF, sort of rigid outfit for the witch. (FULL SIZE) |
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Even after many years of living on Jinan, the sight of the mysterious race of indigenous travellers is unsettling to the humans. This is not surprising judgging by their weird shapes and hiden faces. They usually travel in small groups and only make contact with humans for trading purposes. Always carrying strange objects and plants brought from places in the desert beyond human reach, they move slowly and never show their faces or utter any words - the only sounds are caused by the slow breathing and grinding of teeth. Hardly ever will they lower their prices - most attempts to negotiate with them will result in them leaving. (FULL SIZE) |
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Work in progress on an armored SF female guardian sketch. (FULL SIZE) |
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Guardian sketch. One of the two Antahll warriors the king sent to serve the twelfth
witch that came to his planet. A long time ago the witches made some of the women give
birth to a new breed of Antahlls, twice in size of the regular ones which helped the
king unify all tribes. In return the witches reserved the right to take some of the
new children from time to time.
(FULL SIZE) |
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Forger. Back cover of QA 2008 brochure. The idea was to create a story around the QA
logo, in this case using a blacksmith character that forges the logo...
(FULL SIZE) |
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Fight scene between a human soldier and a cyborg. It takes place in a dark world, torn in two: the people who accepted machine implants and the ones who remained pure, due to ideological/religious belief. The war has been going on for longer than anyone cand remember, and the reasons for which it began are now forgotten. The war is now being driven only by racism and and other forms of extremism. (FULL SIZE) |
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Unfinished sketch of spider-cyborg. Born and designed to be the perfect soldier, his amazing speed and mobility makes him ideal for any situation. The spider-cyborgs are also famous for their skills in using any weapons, from blades and chainsaws to ranged weapons such as rocket launchers and heavy machineguns. (FULL SIZE) |
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Marine. Front cover of QA 2008 brochure. The idea was to create a story around the QA
logo, an armored soldier in an apocalyptical environment, just about to be attacked by
a giant bug.
(FULL SIZE) |
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Marine. Front cover of QA 2008 brochure. The idea was to create a story around the QA
logo, an armored soldier in an apocalyptical environment, just about to be attacked by
a giant bug.
(FULL SIZE) |
ITEMS
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Various fantasy swords thumbnails.
Thumbnails are a great way to start a project, a lot of ideas and hopefully happy
accidents come to take shape in this process.
(FULL SIZE) |
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Alien fantasy low poly sword model, with normal, diffuse and specular map applied.
There is also a wire frame display of the high poly model that was used to generate
the normal map.
(FULL SIZE) |
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ENVIROMENTS
Mood painting for a fictional desolate world covered in dry cold deserts. The post-apocalyptic land offers little to any living creature. The surviving humanoid race is living in cities build on the back of the slow giant creatures roaming the surface, using them as means of transportation in a continuous search for resources. The fight for survival is harsh, war has emerged between the cities as the resources are far too few for the whole population. (FULL SIZE) |
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Quick painting meant to portrait the Genesis of the Universe in the Antahllian religion. The belief is that somewhere in a far corner of the Universe lies a giant creature which gives birth to worlds, planets, and ultimately life. The creature God is in a continuous trance and never loses touch with the worlds he has forged, even after sending them astray. (FULL SIZE) |
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Environment mood painting. An old harvest robot on the Arulmha planet fields, gathering the sweet seva that the Wild Ocrillus produces. The Wild Ocrillus fields cover about 30 percent of planet Arulma's land and it grows only here on this planet. It secretes a sweet transparent seva duiring the first half of the day, which serves to the production of Hloon, a very powerfull drug witw amazing regenerative efects. The harvest begins at noon and ends at dawn when the seva is discharged at the production plants. (FULL SIZE) |
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Random environment sketches and thumbnails. (FULL SIZE) |
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Environment concept for Maya the bee. The goal was to create some very strange alien
plants that could serve as a home environment for Maya.
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Environment concept for Maya the bee. The goal was to create some very strange alien
plants that could serve as a home environment for Maya.
(FULL SIZE) |
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